but even dead dreams can be beautiful.
There is a house behind Boogie Street. A horrible, dilapidated old hospital that has long since lost its purpose and now serves as one of the worst tenements in Revachol. Home to sweatshop workers willing to take on any risks, the poor, the downtrodden, criminals, eccentrics, and penniless artists.
Photo by Zuzana Šubrtová
We want to take you there for three days. We want to explore how people come together and then come apart, how ruin and pain win out, and how, in the cracks of old things, beauty emerges.
97 Poets of Revachol is a high-production international larp inspired by Disco Elysium , organised by Rolling with an international crew. It is played in English.
The second interval of signup is now open, ending on 13th of January 2025
Sign up form open now!
The larp will have two runs (20-24 & 27-31 August 2025) in Terezín, Czech Republic (about an hour’s drive north of Prague). The event starts on Wednesday evening and ends on Saturday evening; players need to be on-site for the entire duration of the event.
Standard ticket €360, 13 subsidised at €150, understudy (last-minute spots) €50. The price includes the full experience, key parts of the costume, food, and basic lodgings.
Practicalities
What : A Disco Elysium larp for 109 players.
When : 20-24 & 27-31 August 2025 (starting Wednesday evening, ending Saturday evening)
Where : Old Military Hospital, Terezín (Czech Republic)
Cost : €360 standard ticket, €150 subsidised, €50 understudy (last-minute spots)
Produced by : Rolling & and international crew
Language : English
Location : Old military hospital in the middle of the city. Indoors and outdoors environment. The venue has basic amenities (toilets, water, basic portable showers etc), but don’t expect high standards (no central heating). Hotel accommodation can be bought extra.
Accessibility : Venue not wheelchair friendly (no elevators, stairs) and very large. Dusty environment. Need to read long texts before the larp (30+ pages). Higher levels of activity during the event. Loud noises, strobing lights, and crowds may be present.
Time : Arrival mandatory on Wednesday evening. One day of pre-game activities, then game time. Dedicated 8 hours a night for sleep. End of game on Saturday evening, cleanup on Sunday. All players need to be present on site between Wednesday and Saturday evening to participate in the event.
Costumes & props : Key costume elements and key props will be provided. You bring a base layer, shoes, and any extra props you want. Think 70s-90s wacky style.
Food & drink : Scheduled breakfast, lunch, and dinner (served in-game). We will provide water, tea, and vegetarian food, with the whole menu available beforehand, allowing people to bring food to address their allergies and special needs.
Design
Potential content warnings : Racism, violence, physical larping, poverty, political extremism, loud noises, realistic firearms, drug use, oppression, suicide, dysfunctional family dynamics, real work.
Design & play style : Immersive experience grounded in a poetic world. Some scripted story points and more collaborative than competitive play. Pre-written characters and plots. Characters have secrets not transparently known to all players.
Sign-up process : Lottery system with certain conditions applied by organisers. Players will have the option to flag they are uncomfortable playing with somebody or think somebody is not safe to be at the event. When given a spot, players have some weeks to pay. Casting happens after spot assignments but before payment.
Co-creation : Pre-written characters. Given act structure with some limitations or mechanics; otherwise, players have the freedom to create. Players are not expected to prepare or create relations, have meetings, partake in events, etc., before the event – co-creation happens in pre-game activities on site. Lore is established by organisers. Players create art and make things at work during the game.
Physical & emotional safety : Opt-out techniques & safety techniques. Some themes apply to the whole larp and cannot be opted out of (for example, “poverty”). Medium-contact mechanisms for violence, symbolic mechanisms for physical intimacy. Dedicated organisers for safety and medical and emotional support. Calibration techniques will be workshopped.
What you will be doing : Playing out conflicts, romances, brawls, revealing secrets from the past, pursuing political goals, dealing with community problems. Creating art, music, weird performances, or just striving to have a normal, working family. Work is also part of the game. Most players will have 2-3 hours of some form of “work” to perform each day (making things, cleaning things…). Scheduled and spontaneous activities in the characters’ social groups (hobbies, families, politics, interest groups, etc.). Socialising, trading, scheming or just chilling and people-watching.