but even dead dreams can be beautiful.
There is a house behind Boogie Street. A horrible, dilapidated old hospital that has long since lost its purpose and now serves as one of the worst tenements in Revachol. Home to sweatshop workers willing to take on any risks, the poor, the downtrodden, criminals, eccentrics, and penniless artists.
Photo by Petr Zewlakk Vrabec
We want to take you there for three days. We want to explore how people come together and then come apart, how ruin and pain win out, and how, in the cracks of old things, beauty emerges.
97 Poets of Revachol is a high-production international larp inspired by Disco Elysium , organised by Rolling with an international crew.
The larp will have two runs (18-22 & 25-29 September 2024) in Terezín , Czech Republic (about an hour’s drive north of Prague, easily accesible by public transport). It will include two days of playtime and one day of workshops.
€290. The price includes the full experience, key parts of the costume, food, and basic lodgings.
Practicalities
What : A Disco Elysium larp for around 100 players.
When : 18-22 & 25-29 September 2024 (1 day of workshops, 2 days of play)
Where : Old Military Hospital, Terezín (Czech Republic)
Cost : €290
Produced by : Rolling & and international crew
Language : English
Location : Old military hospital, in the middle of the city. Indoors and outdoors environment. Location has basic amenities (toilets, water etc) but don’t expect high standard (no central heating).
Accessibility : Not wheel chair friendly (no elevators, stairs, thresholds). Very sensitive allergies or asthmatics may have problems with the environment.
Time : Players will be required to be in Terezín on Wednesday evening, for a full day of workshops, briefings, player meetings and co-creation. The game itself will start on Thursday afternoon and run until Saturday afternoon — with less intense or no play at all for night time sleeping (players choice).
Costumes & props : Key costume elements and key props will be provided. You bring a base layer, shoes, and any extra props you want. Costumes and props are mostly attainable by modern second-hand shopping.
Food & drink : Scheduled breakfast, lunch, and dinner (served in-game). We will provide water, tea, and vegetarian food, with the whole menu available beforehand, allowing people to bring food to address their allergies and special needs.
Design stuff
Potential content warnings : Racism, violence, physical larping, political extremism, loud noises, realistic firearms, drug use, oppression, suicide, actual work.
Design & play style : Immersive experience grounded in a poetic world. Expect some scripted stories in the form of fateplay and collaborative rather than competitive play. Individual character-specific plots. Not full transparency. Some non-diegetic meta-techniques .
Sign up process : Lottery system with certain conditions applied by organisers. Upon selection in the lottery, players pay the participation fee and receive full character and access to the participant website. Players will have option to signal they are uncomfortable playing with somebody or think somebody is not safe to be at the event.
Co-creation : Pre-written characters. Act structure with some specific limitations and/or mechanics; otherwise, players have the freedom to create. Players are not expected to prepare or create relations, have meetings, partake in events, etc., before the event. Lore is established by organisers, and players act within provided frames. There is an established overarching arc for the larp, with some set events. Artist characters will be creating art during the game.
Physical & emotional safety : Opt-out techniques & safety techniques. Some themes, mechanics or content of the larp are very general and not opt-outable (for example, “poverty”). Mechanics for violence and fighting that lean more towards simple conflict resolution than boffer fighting. Dedicated organisers on premises for safety, medical, and emotional support. Calibration and escalation/de-escalation techniques will be workshopped and encouraged.
What will we be doing : Playing out conflicts, romances, brawls, revealing secrets from the past, pursuing political goals, dealing with community problems. Creating art, music, weird performances, or just striving to have a normal, working family. The slice-of-life approach means that work is also part of the game. Most players will have 2-3 hours of some form of “work” to perform each day (not very physically taxing). Scheduled and spontaneous activities in the characters’ social groups (hobbies, families, politics, interest groups, etc.). Socialising, trading, scheming or just chilling and people-watching. There will be plenty of low-threshold activities on-site for everyone to be involved in if interested. Our aim is to create a living, breathing world. Everyone will be able to get 8 hours of sleep.